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Twilight: 2000 : ウィキペディア英語版
Twilight 2000

''Twilight 2000'' is a role-playing game set in the aftermath of World War III (the "Twilight War"). The premise is that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war, followed by a (limited) nuclear war with all its consequences. Characters in the game are survivors of the war.
== History ==
The adventures in ''Twilight 2000'' typically involve a military unit which was stranded in Central Europe after the nuclear war and places emphasis on attempting to realistically depict military and social systems after a nuclear war.
The manufacturer of the game, Game Designers' Workshop (GDW), which is now owned by Tantalus, extended the timeline of ''Twilight 2000'' to create the background history for the science fiction game ''2300 AD''; by doing so the rather depressing post-nuclear environment of ''Twilight 2000'' is mitigated by the outcome in which the Earth rebuilds itself and begins to colonize space.
Far Future Enterprises has reprinted the first edition of ''Twilight 2000'' in hardcopy (paper) format, and both the first edition and version 2.2 are available in CD-ROM format. Versions 2.0 and 2.2, both using the system that became standard for GDW's games, are currently available in watermarked PDF format from DriveThruRPG.com (as are the first edition rules).
''Twilight 2000s success as a game can be attributed in part to its manner of presenting a military background and setting, without hemming the players into a military's command structure. The civilian governments of most countries in the game have been shattered (France and Belgium quit NATO and thus largely escaped war damage,) with the US government splitting into the civilian and military governments, as has the military chain of command, supply lines, etc. The various military forces are presented as being much weaker than their stated sizes, occupying civilian territories and relying on civilians for food and small-scale manufacturing, and recruiting from civilian populations to some extent. This all means that the players can feel they are part of a military of some sort, without their characters being forced to submit to higher military authority. Players generally can choose whether they want their characters to try to continue the war, get back home (wherever that may be), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
In 1990, realizing that the game's background was in danger of becoming obsolete, GDW published ''Merc 2000'', an alternative campaign setting which revolved around mercenaries fighting brushfire wars in a time in which the Twilight War never occurred. After ''Merc 2000'' was released, many supplements and articles printed in GDW's ''Challenge Magazine'' featured ''Twilight 2000'' with equipment and background conversions to ''Merc 2000'' or were ''Merc 2000''-only.
In 1991, GDW licensees Paragon developed the ''Twilight 2000'' computer game adaptation (complete with expansion, "the Colonel") depicting a squad of 20 soldiers stranded behind enemy lines in Poland, struggling against the despot Baron Czarny.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Twilight 2000」の詳細全文を読む



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